In part one of this two-part post, I wrote about the first part of Tom Olson's paper from High Performance Graphics 2012 . We saw how Bounded Integer Sequence Encoding allows ASTC to have a finely graded tradeoff between the roles ...
https://community.arm.com/groups/arm-mali-graphics/blog/2012/06/28/arm-unveils-details-of-astc-texture-compression-at-hpg-conference--part-1 The internal details of ARM's Adaptive Scalable Texture Compression (ASTC) technology were launched this week at the High Performance Graphi ...