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分享 Part 2-ARM Unveils Details of ASTC Texture Compression at HPG Conference
2016-2-29 10:06
In part one of this two-part post, I wrote about the first part of Tom Olson's paper from High Performance Graphics 2012 . We saw how Bounded Integer Sequence Encoding allows ASTC to have a finely graded tradeoff between the roles ...
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分享 part 1-ASTC-introduction Bounded Integer Sequence Encoding
2016-2-28 16:29
https://community.arm.com/groups/arm-mali-graphics/blog/2012/06/28/arm-unveils-details-of-astc-texture-compression-at-hpg-conference--part-1 The internal details of ARM's Adaptive Scalable Texture Compression (ASTC) technology were launched this week at the High Performance Graphi ...
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